The equipment that can be worn by a form is entirely dependent on what is reasonable (decided by the DM). Druids retain all sense of themselves while transformed, meaning they keep their Intelligence, Wisdom, and Charisma ability scores, as well as their alignment and personality.Īll equipment being carried by the druid when they shape change either drops to the ground (not ideal), merges into the beast form, or is worn by the form. While transformed, druids use the beast’s hit points, hit dice, Strength ability score, Dexterity ability score, Armor Class, movement speed, senses, attacks, and other features. No matter what level the druid is, Wild Shape can be used twice per short or long rest. An example of this would be the Circle of the Moon druid’s ability to choose higher CR beasts for their Wild Shape. This table applies to all druids except those that have their Wild Shape ability modified by their subclass. Those with swimming and flying abilities are restricted to higher-level druids: Level The form a druid can choose is limited by Challenge Rating (CR) and movement ability. This ability allows druids to use an action (or a bonus action if they are a Circle of the Moon druid) to shape change into a beast that they have seen before. Wild Shape is a class feature for the DnD 5e druid that is gained at the 2nd level. 8th Level | Max CR: 1 | No restrictions.2nd Level | Max CR: 1/4 | No flying or swimming speed.The Best Ways to Power Up Your Wild Shape.Armor designed for a cat does not work on a human, but may adjust for a dog or a horse. An armor designed for someone with 4 arms does not suddenly lose the extra two arms when a two-armed creature wears it. Armor designed for dwarves still inherently has two arms, two legs a single torso and a single head slot, so becoming taller and thinner to fit an elf is a reasonable range. Suffice to say, everything in my world that does magically reshape does so within a range. Provided it has a body part that is roughly cylindrical in shape, I don't see why a ring couldn't be put on it. Hats, everyone gets hats! But helms are designed for a specific head shape, so again, adjust within a range. Must have the number of eyes the item was designed for. I'd assume a magical gauntlet could adjust a finger or two if need be, but the magic has to fundamentally understand that what it's being put on as a "hand". I'd give them more leeway with the specifics of the form, but generally limited as armor. Robes are clothes designed for a specific racial shape. Same as with armor, they can resize/reshape within a range.īeing little more than a blanket with a hood, as long the proportions of the creature weren't vastly out of expectations, cloaks and mantles would IMO be one-size fits all. As a belt is really nothing more than a circle around a midpoint on a creature, so long as that creature has a midpoint, it could wear them. Quadrupedal armor fits quadrupeds, specialty armor for specialty creatures fits specialty creatures. The best definitions I come up with for periapts say they're also necklaces. Brooches are typically worn on clothes, so you'd have to be able to wear non-magical clothes. So anything creature that fits that description could wear those. Amulets and necklaces inherently require a neck, that is to say a narrow point between two wider points.
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